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Judge Dredd: Dredd vs. Death ist ein Ego-Shooter-Videospiel, das auf der von Drbellion Developments entwickelten Comic-Serie Judge Dredd aus der Comic-Serie AD basiert. Judge Dredd - Dredd vs Death - Kostenloser Versand ab 29€. Jetzt bei Amazon.de bestellen! Judge Dredd Starter Game I Am The Law! bei logopediemontfoort.nl | Günstiger Preis | Kostenloser Versand ab 29€ für ausgewählte Artikel. Judge Dredd: Dredd vs. Death. Willkommen in Mega-City One, einer Metropole mit über Millionen Einwohnern - jeder von ihnen ein potenzieller Verbrecher. Judge Joseph „Joe“ Dredd ist der Protagonist in der britischen Comic-Anthologie A.D., Im Jahr veröffentlichte der Publisher Acclaim Entertainment das Actionspiel „Judge Dredd“ für den PC und zahlreiche Spielekonsolen (Game.
Judge Dredd - Dredd vs Death - Kostenloser Versand ab 29€. Jetzt bei Amazon.de bestellen! Hier findest du alle Infos zum Ego-Shooterspiel Judge Dredd: Dredd vs Death Game Gear; PC; PlayStation; Sega Mega Drive; SNES; Nintendo; Streaming. Judge Joseph „Joe“ Dredd ist der Protagonist in der britischen Comic-Anthologie A.D., Im Jahr veröffentlichte der Publisher Acclaim Entertainment das Actionspiel „Judge Dredd“ für den PC und zahlreiche Spielekonsolen (Game. All of which shouldn't deflect attention away from the meat of the game - the battle against the Dark Judges. When enabled, off-topic review activity will be filtered out. Recent Reviews:. Mega-city one is a sprawling metropolis Beste Spielothek in Stetow finden to million people, every one a potential criminal. Rebellion's Asura engine is so impressive it shouldn't be long before other developers start using it and, thanks to its user-friendliness TopfuГџball fast rendering, we can expect it to have a big impact with the mod community.
But what we've got to do is focus down on what would make a good game and what would work in terms of the story. I don't think we're going to go with the 'play as the bad guy' angle, because I don't think we have time.
But Dredd's not a good guy, Dredd's not a hero. He's not flying around saving babies from burning buildings, he's actually arresting ordinary people and putting them in prison for a long time.
Up until now we have focused on Dredd, but maybe players could play as Death in cheat mode. But I think you're probably right, it would be quite interesting to play as Death and it might be what people expect with our AvP heritage.
I'll pass it on to the team! That's one of the challenges. How do we make a player feel like they're in a living, breathing Mega City?
It's a tough one. Our engine can cope with effectively as many polygons as you can throw at it, but we can't model a whole city. People are going to recognise the various areas like the Halls of Justice, and I'd love to use places like the Curse Earth and the Under City.
What I don't want to do is have a place that is crowded with people that aren't relevant to you. Crowds are good for looking interesting but in terms of gameplay if you have any more than four or five targets on screen at once it's almost impossible to tell which one you have to prioritise and it becomes an arcade game, which we don't want.
We want to have lots of things flying by, lots of video screens flashing and lots of sounds because sound can give you that atmosphere as well.
What kind of weapons can we expect to get our mitts on? We're not really going for a weapons fest - what's important is that the gameplay is strong and the type of weaponry you've got suits the environment.
You're not a soldier, fighting against the enemy; it's a very different gameplay type to that. Dredd's lawgiver gun will probably be modelled on the mark two version, with about six settings: standard, execution, hotshot, grenade, armour piercing and ricochet.
We'll probably use things like Stumm Gas and riot foam, and we're also playing with the idea of introducing a stun ray. Boing a spray-on rubber coating that solidifies into a giant ball will probably also be in there because it's the only thing that can encapsulate Death.
They'll probably be heavy ammunition as well to take on things like droids and Manta Prowl Tanks. We've got lots of things to play with, and we have the freedom to invent new' weapons.
The exact nature of the levels and the storyline has not been worked out yet; we're working on the gameplay, the engine and the technology, we're still a long way off yet.
You won't be able to just go through the game shooting willy-nilly - you won't be able to just 'shoot' the bad guys, because you might not be able to justify it.
You might just have to shoot them in the leg and arrest them, or sometimes you just have to kill them! You're a judge, you're not a mercenary soldier.
The key point is that you have to work within the law, that's your character. Instead of having a score, you might have a number of years in solitary confinement or in an Iso-Cube to dispense.
Maybe you'll have to decide on the sentencing and if you're too lenient, you have to go for re-education and you lose. If you're too harsh, the SJS will come and 'talk' to you and you may lose the game that way.
We want to get that slight parody. There will be a very strong multiplayer side, but we haven't decided how it will work exactly. It might be Judges against perps or mutants, or Judge against Judge.
There's so many things you can do in Dredd's world. The conversation then deviates briefly about the possibilities of a Boing multiplayer level.
You've designed the engine for Dredd Versus Death from the ground up. How is it going to enhance the game? One of the key points for us with the engine we used wasn't just to make another Tenderer that looked realistic.
We wanted to maintain the painted, slightly heightened realism of the comics. It doesn't have the flat 2D look of a toon Tenderer, it's fully texturemapped and we're also using rim lighting.
We're trying to go one step beyond a toon Tenderer and create something that gives it a flavour all of its own.
It's like we did in Alien vs Predator, we had our own lighting, with fully destructible lights in the game, facial animation, slow modes and so on, which all worked well for us.
We've got to take that one step further. We've got to get that crazy lighting, that twilight that the city sometimes has at the very bottom, where it's dark because the sun doesn't get down there.
It's all about building up atmosphere for the player. We're working on a Rogue Trooper game. He's one of my favourite characters. There's also our RPG Wardog, which was started as a computer game at the same time as a comic strip, but he's still a young character in terms of development.
There loads of great characters and settings to choose from. An RTS would be quite good, some kind of apocalypse war.
It would be like The Sims but in a Mega City block with all the bizarreness that goes on, like the 84 per cent unemployment!
You could do a racing game, with Lawmaster bikes, or Manta Prowl tanks - we're not planning on any of this yet though. Hey what about Faitv-belly wheel-racing?
Gut-barging or bite-fighting? You could have all the fighting from AD and things like eating competitions with eating for volume and eating for speed!
Games like Sky Surfing', 'Areoball', 'Inferno'. Maybe your readers can suggest stuff on Adonline. Uprooting a much-loved character from the pages of a comic to the screen of a PC is a route that is fraught with danger.
It's a similar quandary to that faced by moviemakers when directing the film of a book. People generally scoff, saying they preferred the book, primarily as the vision it paints in their minds is vastly different from that of the hapless film director.
The transition from comics is slightly smoother, thanks to the visual pointers offered by the paper medium in the form of great big pictures of the characters and settings.
However, if the fat owner of the comic shop in The Simpsons is anything to go by, comic fans are likely to be even more precious, crying like babies at any perceived slight on their favourite read.
Either way, Judge Dredd developer Rebellion has taken no chances with authenticity. In fact, it liked AD so much that it bought the company.
As much good science fiction is, it was, in essence, a dark satire on modern woes, although for pre-pubescent boys, the appeal was far more rooted in the guns, gadgets and extreme violence.
Central to this approach was Judge Dredd, which first appeared in issue two and has been there ever since, dispensing his inimitable brand of justice to the million inhabitants of Mega-City One, the sprawling metropolis that spans the entire eastern seaboard of the United States.
Not one for the subtle approach, Dredd tends to shoot first and ask questions later. As such, he's an almost perfect character for a game, something that Rebellion was aware of when it acquired AD, moving the comic into the building adjacent to its Oxford development studio and rapidly beginning work on the game.
Two years of hard labour has now come to a head and, if you haven't worked it out yet. You are Dredd and you are the law. As the name suggests, Dredd's old adversary.
Judge Death, is up to his old tricks, made all the more difficult by the fact that he can't be killed because he is already dead. Before you catch up with him, though, there are more mundane matters to deal with, such as protesters and graffiti artists aka scrawlers.
The first mission gives you a chance to get to grips with arresting perps perpetrators , something that is important due to Dredd's Lawmeter; in effect, an inhibitor that stops you becoming too trigger happy.
Make a few arrests and your Lawmeter goes up; kill some innocent people and it plummets rapidly. Should it drop too far. It's a reasonable idea and one that forces you to use a little restraint.
If you do feel the urge to pistol-whip a vagrant, you still can, but it's best not to get too carried away. As well as keeping a check on the violence, the Lawmeter has a secondary purpose in that it contributes to your rating for each mission.
On completion of each level, you are awarded the rank of either Cadet. Street Judge, Senior Judge or Judge Dredd himself, with success rewarded by the unlocking of multiplayer elements as well as arcade levels.
Each mission consists of primary and secondary objectives, with the former required for completion and the latter contributing toward your ranking.
There is generally a button or lever to press, and its location is indicated via a rudimentary waypoint system, offering the general direction and number of metres to the target.
Something of a simplistic approach, it does at least forgo a lot of aimless wandering, although we can't help thinking it was introduced more for the benefit of console owners, with the game receiving a crossplatform release.
In fact, the console origins are writ large all over the game. For example, bereft of the joys of an analogue pad, Dredd has only one pace, namely running.
Fortunately, the lack of stealth elements don't make this much of a problem, plus it is useful for getting around some of the larger levels.
Quick-save-happy PC gamers may balk at the lack of the feature, replaced instead by a series of checkpoints, although somewhat perversely there is also a slow-save option.
Probably the largest console crime is the city itself which, despite being home to some million people, is often more reminiscent of a wet weekend in Slough.
Traffic is virtually non-existent, and the people who are onscreen are generally directly related to the mission. The whole concept of a living, breathing city is not one that applies to Judge Dredd, with the missions taking place in well-defined, self-contained areas.
The Smokatorium also makes up one of the levels, demonstrating just how spot-on some of the ideas in AD are, with the city's smokers confined to an airtight dome, an eerily prescient prediction of the fate of the nicotine addict.
See also the Fatties, grotesquely obese citizens who carry their girth around with the aid of a stomach-bearing wheel.
All of this is captured in fine detail by the bespoke Asura engine, which provides some colourful locations and impressive effects.
Ragdoll physics is a term that is bandied around, and Judge Dredd utilises it to the maximum. Even corpses that have been burned to a skeleton can still be gleefully shot around the floor, the limbs bending i a macabre fashion.
The game certainly doesn't hold back on the violence, and blood is liberally sprayed around with aplomb.
Much of the death and destruction is meted out by Dredd's Lawgiver, which comes with six types of ammunition, each allegedly more useful in certain situations.
Standard ammo enables you to despatch enemies with short controlled bursts, and is good enough to take out the average street punk.
Armour-piercing is self explanatory, although a couple of rounds will take down one of the vampires that crop up regularly.
Ricochet is a clever lift from the comics, enabling you to bounce bullets round a corner - useful for clearing a room, although it's a bit of a hit-and-miss affair.
Incendiary is great for anyone who enjoys watching people burn to death, although it's far from instant as enemies will still flail at you for a few seconds while on fire, something that if it ever happened in real life would leave you permanently traumatised.
Hi-ex ammo is a good all-purpose option, generally taking out enemies with one shot, although it's best used at long range, as at close quarters you can often end up killing innocents, or even yourself.
Finally, Heatseeker can be handy in both single and multiplayer, although the bullets don't pack much of a punch. In addition to the Lawgiver -which Dredd always carries - the Justice Department issues the Arbitrator shotgun and LawRod assault rifle.
These and enemies' weapons can be swapped in a Halo style, with Dredd able to hold the Lawgiver plus one other, although he's also packing a few smoke grenades, which generally force enemies to surrender.
Various approaches can be made when tackling perps. For instance, if you shoot the leader's head off, the rest of the gang will be more inclined to surrender.
Arrests can also be upped by shooting the weapon out of a perp's hand, or by crippling him with a leg shot, with the Al reacting accordingly.
There are, in essence, three main types of enemy: vampires, who come at you in a set pattern; zombies, who shuffle inexorably in your general direction; and death cult leaders, who stand and shoot, plus some general cannon fodder.
The Al is far from perfect, though, and many perps have little sense of self preservation, making it something of a duck-shoot.
They also manage to become somewhat confused and can often be found wrestling invisible demons like a Stella-fuelled tramp. Likewise, the other judges aren't a great deal of help, and there is no real sense of teamwork.
That said, you can pair up with a buddy and play the game co-operatively. You won't really need to, though, as any vaguely expenenced FPS player should be able to tear through the 11 levels in the space of a weekend.
Fortunately, there is more to the game than just the story mode, as success in the missions opens up a series of arcade levels, many of which are as good as - if not better than -their narrative-led counterparts.
Freed from the constraints of the plot - and indeed the Lawmeter - many of these are unrestrained bloodbaths, allowing you to really let rip with the available hardware.
That's pretty much your Dredd vs Death then, an old-school first-person shooter steeped in the history of AD. Releasing such a straightforward shooter so close to Half-Life 2 could be considered commercial madness, and Rebellion will be relying on the good faith of AD fans if it is to make an impression.
Fans should be duly satisfied, though, as there is enough detail to appease even those who seal their old issues sorry, progs in plastic sleeves.
Flicking through the comics now, though, the world of Dredd is a particularly dark place, something that the game doesn't always capture accurately.
While the voice of Dredd himself is suitably authoritative, some of the Dark Judges can come across as a bit camp, adding something of an element of pantomime to the proceedings.
In fact, it could be argued that the universe of Dredd has been reduced to a mere computer game. That would be overlooking the good, old-fashioned, gratuitous violence though, and the mindless fun to be had in shooting off heads, burning people alive or simply smacking them upside the face with the butt of your rifle.
If you've ever wanted to be Judge Dredd for a couple of days, this is your chance. Clearly the best Dredd game ever, it definitely surpasses Gremlin's side-scrolling platformer by some distance.
It may not be a revolutionary, game by any means, but it's certainly good fun. Icarus who almost becomes immortal, his original plan was to find a way to become immortal, not make vampires and the Dark Judges.
The last time Dredd fights Death, Death uses Icarus's immortal body to fight Dredd, but is ultimately defeated and Death flees into Judge Anderson's body, who had been held there against her will.
Gordon Rennie wrote a Dredd vs. The novel alters the storyline somewhat in that certain events which in the game happened to Dredd are given to other judges such as Judge Giant and Anderson.
Galen DeMarco also plays a prominent role. The game received "mixed" reviews on all platforms according to the review aggregation website Metacritic.
Some areas of complaints were weak A. However, the game was praised for its multiplayer and arcade mode, which contains over a dozen maps and several playable characters and modes, similar to that of TimeSplitters 2.
The arcade mode was also noted as being superior compared to the campaign IGN said it "adds some spice to an otherwise boiled and blanched game" .
IGN concluded, "Fans of the fiction will finally appreciate a style that keeps its faith, but will wonder how this game could have done its source material the same sort of disservice the decade old movie did",  negatively comparing it to the film Judge Dredd.
GameSpot were more ambivalent about the game, calling it a "short, simplistic shooter that's not worth even its budget price," and concluding that "It's not embarrassingly bad, but you're better off waiting for your next paycheck and then sinking in the extra cash into any of the much better full-priced shooters readily available on all four platforms.
From Wikipedia, the free encyclopedia. Redirected from Judge Dredd: Dredd Vs. This article is about the video game.
For the novel, see Dredd Vs Death. Main article: Dredd Vs Death. Archived from the original on April 16, Retrieved June 17, Archived from the original on June 3, Death" PDF.
Computer Gaming World. Death PC ". Death Xbox ". Game Informer. May Death PS2, Xbox ". Terrain Type Buildings. Scatter Terrain. Refine by Clear all.
Featured Products. Add to Cart. Sold Out. Refine by. View as. Items Per Page Sort by Featured. Stamp out the gangs or stick it to the Judges!
Players of Strontium Dog may find a few familiar ideas within the core If it is true that a man can be measured by the quality of his enemies then Dredd will take The mere mention of his name is enough to give even the most hardened These formidable individuals are responsible for the strict enforcement of the law on the dangerous streets of The block gangs are not the most dangerous thing to encounter on a dark night Sov agent Orlok the Assassin In retaliation to the percieved injustice of the food restrictions following the Apocalypse War, militant elements Denizens of Mega City A hotbed of unemployment, boredom and crime Mega-City One is home to the wild, the weird and the dangerous.
Citizens who cannot handle the pressures of the 22nd century succumb to Future Shock Syndrome — a condition known as going Block Gang With unemployment and boredom rife in Mega-City One, many citizens, especially juves, join gangs.
Dredd: Block Gang reinforcements The ranks of the many Mega-City One gangs are made up of juves, punks, and lieutenants amongst others.
Starting as early as the tender age of six years old, the majority of juves carry melee weapons although some may have Judge Dredd Counters These additional game counters for the Judge Dredd Miniatures Game ensure that you'll be able to accurately track all your skirmishes throughout the megalopolis.
Model supplied unassembled and unpainted. Many survivors of the devastating Atomic Wars were mutated by the Strontium 90 fallout. The only job left for them was bounty-hunting It's also fantastic for storing both your dice and action chips in between games!
It rises high above the battlefield. Skirmishes on or under the freeway make for visually striking games. Criminals beware, when the telltale rumbles of a Lawmaster emanate
Judge Dredd Game InhaltsverzeichnisDas Spielprinzip ist an die damals sehr erfolgreiche Probotector -Reihe engl. Kommentare einblenden. Möchtest du diese Seite als Startseite Elefant Schmetterling Spiel Support Forum Statistik. Beschreibung anzeigen. Der Atlantik ist stark verschmutzt und wird auch Black Atlantic genannt. Ich habe ein Konto. Kooperativer Modus für zwei Spieler, in dem Sie die gesamte Handlung durchspielen können.
Judge Dredd Game VideoJudge Dredd - SNES Longplay Die Geschichten spielen etwa Jahre in der Zukunft, die Erde ist durch eine Reihe von Konflikten sowie Umweltverschmutzung nahezu unbewohnbar geworden — die Menschen leben in so genannten Mega-Citys. Startseite Diskussionen Workshop Markt Übertragungen. Desktopversion anzeigen. Es gibt keine Beste Spielothek in Widdernhausen finden Rezensionen, die Ihren Filterkriterien entsprechen. Developed by Rebellion. Sprache ändern. Beschreibung anzeigen. Sie konnten aber bisher von Dredd und Anderson immer an der Verwirklichung dieses Planes gehindert werden. Dachte Auf Englisch schreiben die dritte Dekade des Möchtest du diese Seite als Startseite festlegen?
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